In the Software Development Arena, students take the initiative in solving social problems.
No. | Project | Instructor |
---|---|---|
22-01 | Smart Museum | YOSHIOKA Rentaro |
22-02 | High-speed autonomous driving on low-friction road surfaces | OKUYAMA Yuichi |
22-03 | Smart Learning | WATANOBE Yutaka |
22-04 | Smart Information Visualization | TAKAHASHI Shigeo |
22-05 | TBD | |
22-06 | TBD |
01. Smart Museum
- Contact
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- YOSHIOKA Rentaro
- Mission
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- Role : Improve visitor experience at the Fukushima Museum
- Target : Visitor support and exhibition design
- Value : Improve visitor learning and knowledge acquisition
- Purpose
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- Currently, it is difficult to obtain objective data on visitor's behavior in viewing the exhibits that is necessary for evaluation/improvement
- Also, it is currently difficult to understand the visitor's learning experience so as to provide necessary support
- To improve the situation, it is desired to be able to objectively grasp visitor's behavior within the exhibit hall
- Furthermore, it is required to collect visitor's learning experience without hindering their experiences
- Therefore, a system that objectively measures visitor behavior and supports curators for analysis and interpretation will be developed
- Goal
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- Visitor's satisfaction in terms of learning improves.
- Scenario
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- Realize objective thorough measurement of visitor behavior
- Develop devices/applications for visitors that encourages/induces appreciation of exhibits
- Develop advanced computational methods to analyze and visualize visitor behavior
- Develop a system for curators that encourages analyzing and interpreting the measured/computed visitor behavior
- Develop a system to assist curators in designing exhibitions based on the analysis and interpretation
- Keywords
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- Knowledge experience, activity sensing devices, image recognition, data visualization, data analysis, human-computer-interaction, human-computer-collaboration
- Research Database
02. High-speed autonomous driving on low-friction road surfaces
- Contact
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- OKUYAMA Yuichi
- Mission
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- Role : Improve availability of autonomous driving on low-friction surfaces
- Target : Modeling methods for automotive driving environments and automated learning mechanisms for driving
- Value : Acquisition of automated driving algorithms on low-friction surfaces
- Purpose
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- Currently, automated driving on low-friction surfaces is difficult
- Driving on low-friction surfaces is different from normal driving
- Development on real vehicles is difficult due to cost and environmental reproducibility
- Using radio-controlled drifting cars that simulate driving on low-friction surfaces
- Obtaining driving data and development of automated driving in small-size cars or simulator are desired
- Development of a simulator for racetracks that mimic low-friction surfaces and radio-controlled drifting cars
- Goal
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- Realization of automated driving of drifting radio-controlled cars on real-tracks
- Scenario
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- Development of a simple 3D modeling method for radio-controlled circuits
- Development of a simulator that simulates the physical behavior of a drift RC car
- Development of a system to automatically learn to drive on the simulator
- Development of a system to absorb differences between simulator and real world observations and driving
- Keywords
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- 3D modeling, artificial intelligence, reinforcement learning, sim2real, autonomous driving, drifting/sliding
- Research Database
03. Smart Learning
- Contact
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- WATANOBE Yutaka
- Mission
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- Role : Reduce educational disparities in accordance with SDGs 4 (Quality Education for All)
- Target : Learning support and educational support in the educational field
- Value : Visualization to motivate learning, explanation methods to facilitate understanding, user interfaces and machine learning models for autonomous learning environments
- Purpose
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- There are educational disparities in education, especially ICT education, due to regional, school, and economic conditions
- Currently, business and educational methods related to enriching content, training systems, and competitive/gaming elements are the mainstream
- However, for skills exercises such as programming, for example, easy-to-understand explanations and feedback are necessary, but a lack of instructors is becoming a problem
- Therefore, we will develop a smart learning environment and its subsystems to support learners' self-directed learning
- Goal
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- Improving learner motivation or self-directed learning efficiency
- Scenario
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- Development of visualization methods to view and manage the state of the learner
- Development of representation techniques to explain and execute algorithms and procedures
- Development of user interfaces that can adapt to the learner's situation
- Development of machine learning models to support autonomous learning
- Development of data mining and data analysis methods for learning data
- Keywords
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- Educational technologies, visualization, educational data mining, adaptive learning, autonomous learning, programming, user interface/experience, artificial intelligence
04. Smart Information Visualization
- Contact
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- TAKAHASHI Shigeo
- Mission
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- Role : Enhanced readability in abstract data visualization
- Target : Visual metaphor design for interactive visual data analysis
- Value :Egocentric visual data analysis with Human-in-the-Loop
- Purpose
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- The amount of available data continues to grow regardless of its type
- The demand for extracting important features from such large-scale complicated data also increases
- This leads to the need of developing egocentric visualization of such extracted data for individual analysts
- We tackle this challenge by implementing an interactive system for information visualization
- We also design new visual metaphors to improve the readability of the data
- Goal
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- Help analysts understand the data according to individual requirements interactively through visualization
- Scenario
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- Prepare the data structure of networks having vertices with multivariate vectors and edges connecting them
- Find 2D optimal layouts of the networks by referring to inherent relationships and similarities among vertices
- Transform the networks into visual metaphors by successively deleting minor edges according to their importance
- Transform the network into visual metaphors by extracting the major connectivity among vertices
- Visualize the networks from their global structures to local features via visual metaphors by continuously controlling the connectivity among vertices
- Keywords
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- Network visualization, network drawing, visual metaphor design, interactive visualization
- Research Database