In the Project Development Arena, students take the initiative in solving social problems.

AY2025-2026 Project List
  No.    Project Instructor
25-01 Smart Museum YOSHIOKA Rentaro
25-02 High-speed autonomous driving on low-friction road surfaces OKUYAMA Yuichi
25-03 Smart Learning WATANOBE Yutaka
25-04 Smart Information Visualization TAKAHASHI Shigeo
25-05 Analytical Tools for Network Science HASHIMOTO Yasuhiro
25-06 Analysis of Infodemic on Social Media HASHIMOTO Yasuhiro
25-07 Software and System Testing NAKAMURA Akihito

01. Smart Museum

Contact
  • YOSHIOKA Rentaro
Mission
  • Role : Improve visitor experience at the Fukushima Museum
  • Target : Visitor support and exhibition design
  • Value : Improve visitor learning and knowledge acquisition
Purpose
  • Currently, it is difficult to obtain objective data on visitor's behavior in viewing the exhibits that is necessary for evaluation/improvement
  • Also, it is currently difficult to understand the visitor's learning experience so as to provide necessary support
  • To improve the situation, it is desired to be able to objectively grasp visitor's behavior within the exhibit hall
  • Furthermore, it is required to collect visitor's learning experience without hindering their experiences
  • Therefore, a system that objectively measures visitor behavior and supports curators for analysis and interpretation will be developed
Goal
  • Visitor's satisfaction in terms of learning improves.
Scenario
  • Realize objective thorough measurement of visitor behavior
  • Develop devices/applications for visitors that encourages/induces appreciation of exhibits
  • Develop advanced computational methods to analyze and visualize visitor behavior
  • Develop a system for curators that encourages analyzing and interpreting the measured/computed visitor behavior
  • Develop a system to assist curators in designing exhibitions based on the analysis and interpretation
Keywords
  • Knowledge experience, activity sensing devices, image recognition, data visualization, data analysis, human-computer-interaction, human-computer-collaboration
Research Database

02. High-speed autonomous driving on low-friction road surfaces

Contact
  • OKUYAMA Yuichi
Mission
  • Role : Improve availability of autonomous driving on low-friction surfaces
  • Target : Modeling methods for automotive driving environments and automated learning mechanisms for driving
  • Value : Acquisition of automated driving algorithms on low-friction surfaces
Purpose
  • Currently, automated driving on low-friction surfaces is difficult
  • Driving on low-friction surfaces is different from normal driving
  • Development on real vehicles is difficult due to cost and environmental reproducibility
  • Using radio-controlled drifting cars that simulate driving on low-friction surfaces
  • Obtaining driving data and development of automated driving in small-size cars or simulator are desired
  • Development of a simulator for racetracks that mimic low-friction surfaces and radio-controlled drifting cars
Goal
  • Realization of automated driving of drifting radio-controlled cars on real-tracks
Scenario
  • Development of a simple 3D modeling method for radio-controlled circuits
  • Development of a simulator that simulates the physical behavior of a drift RC car
  • Development of a system to automatically learn to drive on the simulator
  • Development of a system to absorb differences between simulator and real world observations and driving
Keywords
  • 3D modeling, artificial intelligence, reinforcement learning, sim2real, autonomous driving, drifting/sliding
Research Database

03. Smart Learning

Contact
  • WATANOBE Yutaka
Mission
  • Role : Reduce educational disparities in accordance with SDGs 4 (Quality Education for All)
  • Target : Learning support and educational support in the educational field
  • Value : Visualization to motivate learning, explanation methods to facilitate understanding, user interfaces and machine learning models for autonomous learning environments
Purpose
  • There are educational disparities in education, especially ICT education, due to regional, school, and economic conditions
  • Currently, business and educational methods related to enriching content, training systems, and competitive/gaming elements are the mainstream
  • However, for skills exercises such as programming, for example, easy-to-understand explanations and feedback are necessary, but a lack of instructors is becoming a problem
  • Therefore, we will develop a smart learning environment and its subsystems to support learners' self-directed learning
Goal
  • Improving learner motivation or self-directed learning efficiency
Scenario
  • Development of visualization methods to view and manage the state of the learner
  • Development of representation techniques to explain and execute algorithms and procedures
  • Development of user interfaces that can adapt to the learner's situation
  • Development of machine learning models to support autonomous learning
  • Development of data mining and data analysis methods for learning data
Keywords
  • Educational technologies, visualization, educational data mining, adaptive learning, autonomous learning, programming, user interface/experience, artificial intelligence

Research Database

04. Smart Information Visualization

Contact
  • TAKAHASHI Shigeo
Mission
  • Role : Enhanced readability in abstract data visualization
  • Target : Visual metaphor design for interactive visual data analysis
  • Value : Egocentric visual data analysis with Human-in-the-Loop
Purpose
  • The amount of available data continues to grow regardless of its type
  • The demand for extracting important features from such large-scale complicated data also increases
  • This leads to the need of developing egocentric visualization of such extracted data for individual analysts
  • We tackle this challenge by implementing an interactive system for information visualization
  • We also design new visual metaphors to improve the readability of the data
Goal
  • Help analysts understand the data according to individual requirements interactively through visualization
Scenario
  • Prepare the data structure of networks having vertices with multivariate vectors and edges connecting them
  • Find 2D optimal layouts of the networks by referring to inherent relationships and similarities among vertices
  • Transform the networks into visual metaphors by successively deleting minor edges according to their importance
  • Transform the network into visual metaphors by extracting the major connectivity among vertices
  • Visualize the networks from their global structures to local features via visual metaphors by continuously controlling the connectivity among vertices
Keywords
  • Network visualization, network drawing, visual metaphor design, interactive visualization
Research Database

05. Analytical Tools for Network Science

Contact
  • HASHIMOTO Yasuhiro
Mission
  • Role : Development of analytical tools for network science
  • Target : Research and data analysis work on any natural and artificial systems that can be represented as a network
  • Value : Application of network science to familiar data
Purpose
  • Highly developed systems such as the Web, living organisms, and social systems have network structures in which numerous components interact in complex ways
  • Network systems that produce such non-uniform and complex dynamics are called "Complex Networks" and form a new field of research
  • This new way of understanding systems is important for the proper control and development of today's diverse and large complex systems
  • Therefore, we will review the research achievements of the last 20 years in complex network science and familiarize ourselves with the major analytical methods
  • Further, we will develop analytical tools for network science that can be applied to familiar data without detailed knowledge
Goal
  • Implementation of analytical tools for network science, with a theoretical background
Scenario
  • Reading the book "Network Science" (Barabási Albert-László) as an entry point, survey a part of significant papers related to complex networks
  • Learn how to calculate the basic statistics of a network (mean path length, degree distribution, and so on)
  • Learn how to analyze meso-scale structure of networks such as community structure and core-periphery structure
  • Learn mathematical models to generate complex networks
  • Learn how to visualize complex networks
  • Develop network analysis tools based on the platform "Observable", a JavaScript based computational essay tool
Keywords
  • Complex networks, network statistics, evolving networks, dynamics on networks, community structure, core-periphery structure, visualization, Observable (web service)
Research Database

06. Analysis of Infodemic on Social Media

Contact
  • HASHIMOTO Yasuhiro
Mission
  • Role : Elucidate the structure of infodemics on social media and understand its mechanism
  • Target : Daily communication and information gathering using social media
  • Value : Voluntarily and systematically discourage behaviors that contribute to infodemics and prevent polarization and radicalization in the formation of public opinions
Purpose
  • An infodemic (the rapid spread of misinformation, disinformation, and biased information) on social media and the resulting social division has become a big issue in our society
  • Designing a system that mitigates the social division caused by infodemics, echo chambers, and filter bubbles and supports appropriate decision-making by the general public is an important challenge
  • This requires understanding not only the reliability of information sources, but also the structure of information spreading and the recursive reactions of the crowds that are exposed to such information
  • Therefore, we will analyze actual data on several topics discussed in social media to reveal the structure of information spreading
  • Furthermore, we will visualize the findings from a data journalistic perspective
Goal
  • Develop skills to analyze, summarize, and express the qualitative and quantitative characteristics of complex communication on social media
Scenario
  • Learn how to collect data and manage them in a database
  • Learn how to extract words from sentences and perform sentiment analysis and distributed representation
  • Learn how to construct social networks that connect users based on dynamic and static relationships in social media such as retweets, replies, and follows
  • Extract relevant information for topics discussed in social and quantitatively evaluate the overall picture
  • Evaluate the meta-structure of communication using advanced methods such as network clustering
  • Based on data analysis, summarize the major factors that cause infodemics and the resulting social division, into a concise and convincing presentation using modern visualization and web technologies
Keywords
  • Social media, Twitter, infodemic, polarization, echo chamber, filter bubble, fake news, data journalism
Research Database

07. Software and System Testing

Contact
  • NAKAMURA Akihito
Mission
  • Role : Improving security and reliability of software and systems
  • Target : Testing in software development, system construction & operation, and security assessment
  • Value : Efficiency of testing, quality of software and systems
Purpose
  • Recognizing the world's critical reliance on technology, system security, reliability, and safety become severe problems.
  • Software developers and system integrators want to verify that the components are operating without error and that the system is operating as expected.
  • One of the principal approaches to building predictable and consistent software and systems is testing.
  • Therefore, they need to conduct various kinds of tests. However, it isn't easy to produce/reproduce a specific test environment accurately and repeatedly on demand.
  • This project investigates new testing methodologies and techniques for building secure, reliable, and safe systems with emerging applications, including IoT/CPS (Internet of Things / Cyber-Physical Systems).
Goal
  • Development of new testing methodology and techniques to improve the reliability of networked systems, including both traditional IT and IoT/CPS.
Scenario
  • Enabling developers to generate unit tests automatically for various kinds of programming languages.
  • Enabling testers to produce specific failure conditions for network system testing with high precision on demand.
  • Enabling software developers, security engineers, and researchers to automatically safely reproduce vulnerable environments for security testing and cyberattack environments for experimentation anytime and anywhere.
Keywords
  • Software testing, security testing, unit test, system test, fail injection, cyberattack, vulnerability, network emulation
Research Database