Chromastereopsis; 色の立体視りったいし

“Double Rainbow”;「二重の虹」, by Iwase Jiroh; 岩瀬 次郎

“Double Rainbow”;「二重の虹にじゅうのにじ」, by Iwase Jiroh; 岩瀬 次郎

Wave tank
Waves bend (refract) when passing into media with different speeds of propagation. Waves also bend around obstacles (difract) and such bending depends upon the wave frequency.
Run the Ripple Tank simulator, by Paul Falstad.
Refraction; 屈折くっせつ & Dispersion; 分散ぶんさん
The speed of light is not constant, but depends upon the medium through which it travels. The speed of light in air is almost the same as that in a vacuum, but the speed in glass is significantly slower. Further, speed depends upon frequency, with lower frequency (longer wavelengths) traveling slower than higher frequency (higher wavelengths). The refractive index is also equal to the velocity of light c of a given wavelength in empty space divided by its velocity v in a substance, or n = c/v.
This behavior is captured by Snell's Law: sin θ2/sin θ1 = v2/v1 = n1/n2, where θ2 is the angle of incidence, θ1 is the angle of refraction, v2 is the speed of the wave in the incident medium, v1 is the speed of the wave in the transmission medium, n1=c/v1 is the index of refraction of the incident medium, and n2=c/v2 is the index of refraction of the transmission medium.
Typical refractive indices for yellow light (wavelength equal to 589 nm [10−9 meter]) are the following: The variation of refractive index with wavelength is the source of chromatic aberration in lenses. he refractive index of X-rays is slightly less than 1.0, which means that an X-ray entering a piece of glass from air will be bent away from the normal, unlike a ray of light, which will be bent toward the normal. [Ref.: Refractive index, Encyclopaedia Britannica]
Run the PhET “Bending Light”; 「光の屈折」demo (also available in other languages, including Mandarin Chinese, Traditional Chinese, ...)
Diffraction grating; 回折かいせつ格子こうし
Finallly, observe how a diffraction grating can act like a prism to cause dispersive refraction, thereby inducing color-coded binocular parallax for stereopsis, by running this simulation of a diffraction grating: oPhysics: Interactive Physics Simulation.

Reference links:
maintained by Michael Cohen